Here's a quick sample of the gore systems used for Doom: The Dark Ages.
Gore was a highly collaborative effort that involved several teams and built on top of the systems created for past projects. My responsibility was to lead the gore feature by furthering its technical development, guiding artistic direction, and ensuring creative objectives were met while adhering to performance and production constraints. The following list of contributors is not exhaustive, but these individuals played pivotal roles in the success of the gore showcased in The Dark Ages.
Procedural tooling - Todd Boyce
Modeling - Field Leisner, Jordan Douglas
Materials - Nicholas Clark, Coraline Lyu
Rigging - Logan Bender, Weylan Wang
VFX - Derek Best
SFX - Austen Duffy
Design - Markus Rohlfing
Engineering - Jean Geffroy, Stefan Pientka, Peeter Parna, Philip Hammer
Production - Amelia Hernandez
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Take a moment to explore the outstanding work of our talented team:
https://www.artstation.com/tamburello
https://www.artstation.com/clyu
https://www.artstation.com/leizner